Campagne |
---|
EI FdON LMdT EdW LGS HdDF SlSB DT HdT Liberté RN UIO SdF |
Era |
Gg Pd Âdh - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Langue |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Some of the most powerful and experienced Marauders choose not to take on the responsibilities of being a Marauder Lord, and instead choose to be the first to land and plunge into battle. They wield a torch in battle, and, as a symbol of their status in Marauder society, are always given the right to burn away the first civilized building during raids. Their strength and fury in battle is a constant source of tales throughtout the land, and even the most skilled warriors can not stand in their way for long.
Évolue à partir de : | Pillager |
---|---|
Évolue en : | |
Coût : | 90 |
PV : | 62 |
Mouvement: | 6 |
XP : | 100 |
Niveau: | 3 |
Alignement : | chaotique |
ID | Marauder Scorcher |
Capacités : |
sword tranchant | 12 - 4 corps à corps | ||
torch feu | 15 - 2 corps à corps |
Résistances : | |
---|---|
tranchant | 10% |
perforant | -10% |
contondant | -10% |
feu | 0% |
froid | 20% |
sacré | 0% |
Terrain | Coût des mouvements | Défense |
---|---|---|
Abîme | 100 | 100% |
Caverne | 1 | 20% |
Collines | 1 | 60% |
Eau peu profonde | 2 | 30% |
Eau profonde | 100 | 20% |
Forêt | 1 | 50% |
Forêt de champignons | 3 | 30% |
Marais | 3 | 30% |
Montagnes | 2 | 60% |
Mur de caverne | 100 | 100% |
Neige | 2 | 50% |
Prairie | 1 | 40% |
Sable | 1 | 40% |
Village | 1 | 60% |